Week 6


Fix explosion with new player character

With the new player character implemented into the game, I needed to fix the rocket launcher, doing so was simple with just needing to change the naming of certain property’s and reattaching the rocket explosion script.

Added/ fixed particle system to show explosion when rocket explodes

Created a basic particle system using the in-engine system. Using the default shape of the emissions but changing the duration to be shorter, making the particles move faster, changing the colour to red and having the shape of the explosion be a sphere this together made the emission mimic that of a basic explosion, I then added this particle system to the rocket so when it makes contact with an object the explosion will go off and the rocket object will be destroyed but the particle system will play out fully before being deleted despite having the rockets body being destroyed.

Started to create ammo counter for UI

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